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D&T Issue 61

Manufacturing Addiction and The Most Important Company You Haven’t Heard Of

Hi there!
Hope you’re having a splendid week thus far.

An interesting new development has broken through in the open-source space with ‘ONDC’ or ‘Open Network for Digital Commerce’. The platform is being built as a bid to curb monopolies in the e-commerce space and providing a digital platform that can be used by all digital retailers.

We’ve got some good reads for you so let’s jump right in.

Note: For any articles behind the paywall, open them on an incognito/private window and you should be good to go.

Video games continue to be one of the most popular forms of entertainment and the domain ever grows.But, what makes a game that keeps you coming back for more? And what are some of the techniques that game designers employ in the design to keep you hooked? Our latest editorial discusses some of these points.

Exploring Nielsen’s Heuristic through the game “Baba is You” — a game where the player can shape the interactions with other elements, their properties, and even change Baba (the main character) itself.

Ever since OpenAI released the weights and code for their CLIP model, various hackers, artists, researchers, and deep learning enthusiasts have figured out how to utilize CLIP to create all sorts of interesting visual art merely by inputting some text – a caption, a poem, a lyric, a word – to one of these models.

The service was launched silently in June as part of an effort by ByteDance to diversify its revenue streams ahead of an imminent public listing.

Section 79 of IT Act states, “an intermediary shall not be liable for any third party information, data, or communication link made available or hosted.

Working-class teens turned junked machines into musical instruments.

Only four of YC’s top 100 companies came to the program without a co-founder. Promoting matches could widen the pool of successful applicants.

The creative economy is large and growing. New analysis in a report written by Deloitte and commissioned by Netflix looks at six large economies in Europe: Germany, the UK, France, Italy, Spain, Turkey; and three large economies in Asia Pacific (APAC): Japan, South Korea and Australia. It finds that the creative economy employed nearly 20 million people across those nine economies in 2018.

The Covid-19 pandemic has driven a swift global transition towards remote working. Reliant on our devices for jobs, social interaction and entertainment, digital consumption has drastically increased, one study estimating by up to 75%.

President Joe Biden and many lawmakers in Washington are worried these days about computer chips and China’s ambitions with the foundational technology.

The Chinese tech company will use its “Midnight Patrol” system to keep tabs on minors’ screen time as it continues to combat gaming addiction among younger players.

A new exhibition at Japan House London explores the design history of an historic Olympics, and its impact on the future of the country – and the world.

And that’s the lot! Thanks for checking out what we had to share with you this week, we shall catch up with you next Wednesday. Incase you aren’t subscribed to the newsletter, you could subscribe to it here

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